Energy Program
Each year during Chinese Mid-Autumn Festival, many types of waste are generated. In particular, waste generated electrical lantern is on the rise due to the popularity of the product. To reduce electrical waste generated from lanterns, this workshop demonstrates how recyclable material can be reused with a LED lighting system coupled with a solar panel. Students can design and create their own solar lantern using recycled materials collected. Through this workshop, students can experience first-hand how solar power can be applied in their daily lives and the extent of the problem associated with lantern waste in Hong Kong. Students are encouraged to use their DIY lantern during the mid-autumn festival. |
An Energy Saving Tongue Twister competition with each line to be revealed over 12 days. This can be an ideal campaign to raise awareness during the festive season such as Christmas which coincides with the Twelve Night theme. Students can also be involved in creating their own slogan to win this competition!
Example: “Whether the weather be cold or whether the weather be hot; we’ll weather the weather whatever the weather. Whether we like it or not.”. |
The concept of fair-trade is widely publicized but few can fully appreciate the concept of trade behind without being involved in the process. As such, to fully appreciate the concept and the intra-generation equity principle embedded within, the students will learn by participating in a mock fair-trade game. The game takes form of a role playing game depicting the chain of effect that each role signifies. This exercise will enable the students to experience the difficulties and needs in exercising fair-trade by first hand making it an innovative approach for understanding. The aim of the game is for players to understand some of the pressures facing poor farmers by trading under a non fair-trade system (no guarantee price due to fluctuation in world market price, unregulated high interest rate loan, once-off trading relationship between producers and buyers). The students will naturally learn the concept of fair trade and how it is still possible to be poor even if the farmers work very hard. There will be five groups representing different roles presented in the following table.Fair-trade game: roles and responsibilities Role Responsibilities Game leaderTeachers will guide the students through the process of making decisions (i.e. source supplier selection, e-platform trading) and support their moral and character development in parallel.Farming families A group of student is designated as local mushroom farmers that maintain livelihood through selling a produce (e.g. mushrooms). Money Lenders At the beginning of the game, each Farming Family will be given resources to grow a produce (e.g. mushroom – a suitable produce will replace mushroom depending on weather) but the amount may vary between families to reflect difference in resource distribution. During the game, there is a trading session each week in which the Cost-of-living Collectors will collect varying amount of money from the Farming Families for schools fees and/or other living fee. The Farming Families will sell the mushroom they grow to the Market Trader to earn sufficient money to pay for the bills. If the Farming Families do not make sufficient money, the Money Lender will lend money to them a high interest rate. The Game Leader will introduce different market fluctuation scenarios to the Farming Families to adjust the difficulty of the game on a weekly basis. The transaction will be recorded virtually on a web-based system in the form of an e-trading platform. Players will engage with the e-trading platform frequently, as a means of record keeping and a progression check. Cost-of-living Collectors Students are designated to represent vendors of food, clothing, electricity etc. who sells goods and services to the farming families. |